Would the game be more fun if players could position their own traps?
It hasn't been long since the first build. I've been playing with more ideas and it seems fair to say that the game might be more fun if there were some kind of trap positioning mechanic. I found a draggable input script online and placed it into a new script on the Boulder object. You can now drag the Boulder anywhere and activate it! The problem is that this introduced a bug where if you drag the boulder in the path of the adventurer, it gets knocked into the distance.