A little something for all you completionists out there
Continuing down the Unity UI path, you can now get a score and have it save to that level! The star scoring is based on the remaining HP left for the cube. The cube can take three hits and each hit represents a star in your final score. I need to do an actual point system too but that will be down the road. Also, the stars are not yet reflected in the level select menu, so that is next on the docket.
Right now the options are only being saved via PlayerPrefs. Once I learn how to do more secure saving, then the game will be able to save level scores between runs.